Level one
Equipment rating
1000-1999More precise combat, a more reliable interface, and a new approach to downloading the game world.
Training difficulty tiers have been adjusted according to the character's equipment rating or the group's average rating.
Equipment rating
1000-1999Equipment rating
2000-3999Equipment rating
4000-5999Equipment rating
6000+Key changes to hit registration, controls, and character stat calculations.
Hit registration for standard melee attacks has been reworked. Precalculated weapon paths now reduce the effect of frame rate and animation blending on successful hits.
Hold mode now works with abilities as well as attacks, using either on-screen controls or the keyboard. Only one attack or ability can be held at a time, and holding is cancelled when the game is minimised.
Fixed stamina regeneration, percentage-based HP, MP, and ST costs, and the display of an increased critical chance cap.
Fixed effect stacks, toggle abilities, and a rare issue that caused the status bar to disappear.
Your selected attack element is now preserved after reconnecting.
Chat is more configurable, while interface elements are saved and refreshed more reliably.
Additional displayed channels can now be selected separately for each chat tab. The General tab remains unchanged.
Commands beginning with / now work from every chat tab.
Unconfirmed stat points are no longer lost when character data is refreshed.
Fixed saved interface elements with an invalid zero scale, which could prevent consumables from being placed through the inventory.
Game content delivery has been rebuilt: the initial client is noticeably smaller, while large locations use device memory more efficiently.
The required download has been substantially reduced. Installation and updates now require less time, data, and free storage.
Large locations load in separate sections. The client keeps only the necessary part of the world in memory, reducing pressure on mobile devices.
You can start playing after downloading roughly 30–40% of the complete client. On the next launch, the remaining data can be downloaded from within the game, unlocking the full version without location or game-resource restrictions.
World fixes and smaller improvements that make a difference in everyday play.
Clan challenge admission rules and the death penalty during clan wars have been clarified.
Clan challenge entry is now tracked per account. The same character may re-enter, but another character from that account may not.
Eligible clan members may join a challenge that is already in progress.
The experience penalty for a normal death during a clan war has been increased to 50%, up from 10%.
New to the game? Explore Update 4.600 and discover the Sands of Devastation, elemental progression, new equipment, and class abilities.