Way of Retribution

Update v4.640

More precise combat, a more reliable interface, and a new approach to downloading the game world.

Training and challenges

Four difficulty levels

Training difficulty tiers have been adjusted according to the character's equipment rating or the group's average rating.

01

Level one

Equipment rating

1000-1999
02

Level two

Equipment rating

2000-3999
03

Level three

Equipment rating

4000-5999
04

Level four

Equipment rating

6000+
Combat and controls

Precision and responsiveness

Key changes to hit registration, controls, and character stat calculations.

01

Melee hit registration

Hit registration for standard melee attacks has been reworked. Precalculated weapon paths now reduce the effect of frame rate and animation blending on successful hits.

02

Hold mode

Hold mode now works with abilities as well as attacks, using either on-screen controls or the keyboard. Only one attack or ability can be held at a time, and holding is cancelled when the game is minimised.

03

Resources and critical chance

Fixed stamina regeneration, percentage-based HP, MP, and ST costs, and the display of an increased critical chance cap.

04

Effects and states

Fixed effect stacks, toggle abilities, and a rare issue that caused the status bar to disappear.

05

Attack element

Your selected attack element is now preserved after reconnecting.

Interface and chat

More flexible settings

Chat is more configurable, while interface elements are saved and refreshed more reliably.

Chat channels

Additional displayed channels can now be selected separately for each chat tab. The General tab remains unchanged.

Commands

Commands beginning with / now work from every chat tab.

Character stats

Unconfirmed stat points are no longer lost when character data is refreshed.

Interface elements

Fixed saved interface elements with an invalid zero scale, which could prevent consumables from being placed through the inventory.

Client and downloads

Less to download before playing

Game content delivery has been rebuilt: the initial client is noticeably smaller, while large locations use device memory more efficiently.

01

Smaller client

The required download has been substantially reduced. Installation and updates now require less time, data, and free storage.

02

Memory for large worlds

Large locations load in separate sections. The client keeps only the necessary part of the world in memory, reducing pressure on mobile devices.

03

In-game content loader

You can start playing after downloading roughly 30–40% of the complete client. On the next launch, the remaining data can be downloaded from within the game, unlocking the full version without location or game-resource restrictions.

More changes

World, quests, and stability

World fixes and smaller improvements that make a difference in everyday play.

  • Quests. Fixed dialogue and progression in several of Rami's quests, as well as Adil's daily quest.
  • Network characters. Fixed weapon-type visuals and hand positioning when network characters appear.
  • Sands of Devastation. The region is the first to use the new staged loading system for individual sections.
  • Synchronisation. Improved entity synchronisation at network-region boundaries and after teleportation.
  • Name change. The price has been reduced to 1000 WR.
  • Oblivion armour. Level 1 and 2 gemstone effects have been added.
Clans

Challenges and wars

Clan challenge admission rules and the death penalty during clan wars have been clarified.

01

Clan challenge entry is now tracked per account. The same character may re-enter, but another character from that account may not.

02

Eligible clan members may join a challenge that is already in progress.

03

The experience penalty for a normal death during a clan war has been increased to 50%, up from 10%.

The previous chapter

Where the Sands story began

New to the game? Explore Update 4.600 and discover the Sands of Devastation, elemental progression, new equipment, and class abilities.

Explore Update 4.600