
New Territory
The Sands of Devastation game zone is a standalone destination for exploration, hunting, and character progression. The region is an engaging place for experienced adventurers.
Major Way of Retribution update: a new location, quest chains, fresh equipment ranks, reworked class abilities, and system improvements for everyday play.
The new location opens a separate stage of character progression. The region brings its own quests, rewards, refuge, and late-game enemies.

















The Sands of Devastation game zone is a standalone destination for exploration, hunting, and character progression. The region is an engaging place for experienced adventurers.

Players can bind to a convenient refuge through the Keeper. In this version, the Refuge of the Cursed (default) and the Hermit Shelter in Sands of Devastation are available. Returning to a safe point uses the selected bind.

The region contains unique group enemies with the title “Sand Predator”. These are dangerous targets for a prepared party: defeating them may bring especially valuable trophies.

The region is designed for high-level characters. Progression requires careful attention to new enemies and an equipment score of 3000 or higher.
The update adds new chains and repeatable tasks that help players explore the region and gradually gather resources for progression.
A new equipment rank, chest inscriptions, and rings with scaling effects.
New-rank equipment has been added. This expands late progression for different armor types.
Plate Armor of Oblivion
Plate Armor of Oblivion {Guardian}
Plate Armor of Oblivion {Duelist}
Plate Armor of Oblivion {Warrior}
Leather Armor of Oblivion
Leather Armor of Oblivion {Invoker}
Leather Armor of Oblivion {Duelist}
Leather Armor of Oblivion {Assassin}
Tunic of Oblivion
Tunic of Oblivion {Mystic}
Tunic of Oblivion {Healer}
Tunic of Oblivion {Duelist}Oblivion chest armor can drop randomly from enemies and empowered enemies within the Sands of Devastation location.
To apply a modification, simply use the “Inscription” item. A regular inscription unlocks base and role effects, while {Duelist} variants use a separate inscription tied to PvP progression.
Shoulder Enhancement Inscription applies to regular, role, and base variants. It can be obtained by exchanging Ancient Folios at the Archivist.
Duelist inscription applies to {Duelist} variants. It can be obtained for Victor's Seal or randomly from the Honor Victory Chest.Choose armor type, variant, and modification level. The +0..+10 level directly determines the chest armor's passive effect level.

Effects are shown according to the current item and passive ability data. The final modification cap for this block: +10.

A new hunter cloak embroidered with an intricate pattern of golden threads.

Use it to quickly remove all items and talismans from your character.
Choose a ring and modification level. Instead of a wide table, only the current level and its properties are shown.

Below are new abilities, cooldown duration changes, and additional ability levels for various classes. Main changes are sorted by specialization.








































Faith variants received specific cooldown changes: Purification — 60 seconds (not fixed), Resurrection — 120 seconds (not fixed), Touch of Life — 5 seconds (fixed).








Choose a class to see new learning levels and final values of key effects.
The new progression opens from the character stats window and helps tune attacks toward the selected element.
The elements menu opens from the character stats window. There you can choose an element and assign it as attacking.
Fire, Water, Earth, Wind, Light, and Dark ore drops from elemental enemies. Until the daily limit is reached, the drop chance is high and each successful drop gives 30 units.
Core resources for element progression. Ore is obtained from elemental enemies, while the other items help develop elements or temporarily strengthen elemental defense.



















Training is a new PvE instance for solo farming or small-group play. The area is created separately for 1 to 5 players, with no PvP and no interference from other characters.
You can enter alone or with a group. Group size does not change the entry cost or switch the difficulty: the challenge selects an appropriate zone based on character strength. Inside, a special positive effect helps defeat enemies faster and maintain the pace of loot.
The base challenge time is 60 minutes. Participants receive end reminders in advance: the first arrives about 15 minutes before the end, then at 10, 5, 2, and 1 minute.
The first entry each day is free. For a repeat entry, every group member needs a ticket, and the limit is recorded separately for each character. This is especially useful when a character can already keep a steady pace and wants a longer calm farming session.
Training Reset Ticket for gold is available in elite goods from refuge merchants. Can be used once per day.
Training Reset Ticket for WR Coins is available in the WR Store. Can be used up to 4 times per day.The gameplay window now shows remaining time. The timer stays visible while the character is inside an active timed zone.
Clan trials have been moved to a more appropriate interactive context near Training and the Abyss.
Instance cooldowns are now account-bound. If an instance has already been cleared by one character, another character on the same account will use the same cooldown.
The update affects not only content but also everyday systems: mail, auction, chat, interface, arena, trading, and client/server stability.
The mail system has been added: letters can be sent with attachments, payments, and returns. Personal player blocks are respected for private messages and mail. Delivery time depends on different factors and may not be immediate.
Lots now have a lifetime. Purchased items are mailed to the buyer, sale gold is mailed to the seller, and expired listings return through mail.
The “General” channel is no longer global: it is now chat only near the character. Server-wide messages use the “World” channel with a message rate limit. Combat and loot logs have also been added: they separately display damage and item acquisition.
Convenient chat commands have been added and updated: /w for whisper, /welcome for a clan welcome message, and /block, /unblock, /mute, and /unmute for managing the personal communication list. The clan welcome is shown personally to a member when joining and when entering the game, but no more than once per hour.
The ability panel has been expanded from 8+4 to 16+4 slots. Row scrolling, current row indication, and smoother stamina change visualization have been added.
The class selection window now shows the character's selected classes. Instead of “Additional Class 1/2/3/4”, the player sees the available class name in the corresponding slot.
In game settings, under the “Gameplay” tab, players can choose helmet, cloak, and shield display. For shields, the setting applies to back display when the shield is not shown in hand.
Automatic item enhancement works on suitable items of one type up to the selected limit, including after a failed attempt. WARNING: auto-enhancement will use all items of the selected type in the character inventory, except items that are already above the selected limit.
The weekly match limit now applies to the account: up to 40 matches. Wins, losses, and win streaks remain character-bound for quests and progression. Weekly quests for honorable victories and win streaks are available. Reward: “Honor Victory Chest”, which may contain rare items, including a “Victor's Seal” that can be exchanged for valuable items at the arena battle manager.
Items with gem properties cannot be transferred through trade, mail, or auction. If the gem effect is removed from the item, this restriction no longer applies. Gem effects can be removed at the Blacksmith.
The Keeper can be used to choose the main refuge. Returning to a safe point respects the selected bind and the opened world point.
The network contract, realm list, caching, entity synchronization, interactive object handling, and game system stability have been updated.
Cooldown calculation has been reworked. Raw total cooldown bonuses are now softened by a curve: for magical abilities after -40% and even more after -60%, for physical abilities after -50% and even more after -70%. Further scaling remains useful, but gives a softer gain.