Update v4.600

Sands of Devastation

Major Way of Retribution update: a new location, quest chains, fresh equipment ranks, reworked class abilities, and system improvements for everyday play.

Sands of Devastation
New Location

Sands of Devastation

The new location opens a separate stage of character progression. The region brings its own quests, rewards, refuge, and late-game enemies.

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Sands of Devastation - new territory

New Territory

The Sands of Devastation game zone is a standalone destination for exploration, hunting, and character progression. The region is an engaging place for experienced adventurers.

Sands of Devastation - refuge

Refuge Binding

Players can bind to a convenient refuge through the Keeper. In this version, the Refuge of the Cursed (default) and the Hermit Shelter in Sands of Devastation are available. Returning to a safe point uses the selected bind.

Sands of Devastation - Sand Predators

Sand Predators

The region contains unique group enemies with the title “Sand Predator”. These are dangerous targets for a prepared party: defeating them may bring especially valuable trophies.

Group TargetValuable Trophies
Sands of Devastation - recommendations

Recommendations

The region is designed for high-level characters. Progression requires careful attention to new enemies and an equipment score of 3000 or higher.

Level: 60+New Progression Path
Activities

New Quests

The update adds new chains and repeatable tasks that help players explore the region and gradually gather resources for progression.

What's New

  • Main story chains introducing Sands of Devastation.
  • Side quests with local stories and additional rewards.
  • Daily and weekly tasks for steady progression.
  • New rewards tied to hunting, equipment, and character growth.

Rewards

  • Resources for upgrading new equipment.
  • Hunter Marks for the cloak and rings.
  • Materials for chest armor enhancements.
  • New late-game items.
Items

Equipment and Enhancement

A new equipment rank, chest inscriptions, and rings with scaling effects.

New Ranks

New-rank equipment has been added. This expands late progression for different armor types.

Chest Armor

Plate Armor of OblivionPlate Armor of Oblivion
Plate Armor of Oblivion {Guardian}Plate Armor of Oblivion {Guardian}
Plate Armor of Oblivion {Duelist}Plate Armor of Oblivion {Duelist}
Plate Armor of Oblivion {Warrior}Plate Armor of Oblivion {Warrior}
Leather Armor of OblivionLeather Armor of Oblivion
Leather Armor of Oblivion {Invoker}Leather Armor of Oblivion {Invoker}
Leather Armor of Oblivion {Duelist}Leather Armor of Oblivion {Duelist}
Leather Armor of Oblivion {Assassin}Leather Armor of Oblivion {Assassin}
Tunic of OblivionTunic of Oblivion
Tunic of Oblivion {Mystic}Tunic of Oblivion {Mystic}
Tunic of Oblivion {Healer}Tunic of Oblivion {Healer}
Tunic of Oblivion {Duelist}Tunic of Oblivion {Duelist}

Chest Armor Drops

Oblivion chest armor can drop randomly from enemies and empowered enemies within the Sands of Devastation location.

Chest Armor Enhancement

To apply a modification, simply use the “Inscription” item. A regular inscription unlocks base and role effects, while {Duelist} variants use a separate inscription tied to PvP progression.

Shoulder Enhancement InscriptionShoulder Enhancement Inscription applies to regular, role, and base variants. It can be obtained by exchanging Ancient Folios at the Archivist.
Shoulder Enhancement Inscription - DuelistDuelist inscription applies to {Duelist} variants. It can be obtained for Victor's Seal or randomly from the Honor Victory Chest.
Passive Effects

Chest Armor Enhancement Variants

Choose armor type, variant, and modification level. The +0..+10 level directly determines the chest armor's passive effect level.

Chest Variant

Tunic of Oblivion

    Effects are shown according to the current item and passive ability data. The final modification cap for this block: +10.

    Hunter Guild Cloak

    Hunter Guild Cloak

    A new hunter cloak embroidered with an intricate pattern of golden threads.

    Disarm Stone

    Disarm Stone

    Use it to quickly remove all items and talismans from your character.

    Rings

    Serpent and Bear Rings

    Choose a ring and modification level. Instead of a wide table, only the current level and its properties are shown.

    Serpent Ring

      Mystic Wizard

      Black Sun
      Black SunLearned from an ability book; exchange requires a “Legendary Manuscript”. Burns enemies
      Black Sun Burst
      Black Sun BurstDeals pure area damage based on the target's missing mana.
      Mystic Radiance
      Mystic RadianceNow a passive ability: magical attacks curse the target and weaken its combat parameters.
      Mystic Arrow
      Mystic ArrowReleases two mystic arrows instead of one.
      Death Thorns
      Death ThornsNow a passive ability that increases PvE damage; using Blink applies periodic damage.
      Mental Attack Master
      Mental Attack MasterIncreases magical critical hit chance, mental attack power, and mental effect resistance.

      Flame Lord

      Blazing Mind
      Blazing MindOffensive abilities apply burn and allow Intelligence strengthening to stack.
      Fire Healing
      Fire HealingRestores the character's health based on maximum health points.
      Eye of Destruction
      Eye of DestructionConverts part of damage from magical attacks into health, but increases MP cost.
      Power of Flame
      Power of FlameNow a passive ability: increases magic damage, magical crit chance, and magical crit power.
      Flame Armor
      Flame ArmorNow works as a buff without HP cost; when taking damage, it applies burn to the enemy.
      Meteor Rain
      Meteor RainCooldown reduced from 30 to 20 seconds.
      Wave of Destruction
      Wave of DestructionCooldown reduced from 7 to 5 seconds.
      Fire Storm
      Fire StormCooldown increased from 11 to 15 seconds.

      Storm Lord

      Hurricane Armor
      Hurricane ArmorIncreases stun and mental attack resistance, grants evasion from physical attacks, and adds a periodic extra magical strike.
      Air Spiral
      Air SpiralReleases a deadly gust of wind in a cone.
      Thunderstorm
      ThunderstormSummons a storm cloud that deals damage to enemies within its radius.
      Storm Skill
      Storm SkillCooldown became fixed and increased to 30 seconds; cast time increased to 5 seconds.
      Curse of Deadly Link
      Curse of Deadly LinkActive: Enhancement ability. Reduces maximum health by 70%. Increases magic attack and magical critical attack power.

      Dark Spirit

      Power Theft
      Power TheftSteals positive effects from the target with a duration limit, and increases physical vampirism and resistances.
      Soul Vortex
      Soul VortexDeals double damage and weakens the target; under Abyssal Might it becomes instant.
      Abyssal Might
      Abyssal MightCan trigger when using physical skills, increasing critical power, movement speed, and restoring MP.
      Astral Slash
      Astral SlashCooldown reduced from 150 to 90 seconds and became fixed.
      Rapier Mastery
      Rapier MasteryIncreases physical skill power.
      Attack Technique
      Attack TechniqueAbility animation updated.
      Tempered Body
      Tempered BodyIncreases resistance to critical ability attacks and grants absorption.

      Bishop

      Divine Retribution
      Divine RetributionLearned from an ability book; exchange requires a “Legendary Manuscript”. Sacrifices the caster
      Brilliant Healing
      Brilliant HealingFaith Dominance: Sets the Bishop
      Dark Flash
      Dark FlashDark Flash variant: releases energy around the character and deals damage to enemies.
      Healing Sphere
      Healing SphereThe light sphere variant keeps its ally-support role.
      Sphere of Darkness
      Sphere of DarknessThe dark sphere variant deals magic damage every second.
      Light Retribution
      Light RetributionThe light variant remains an offensive ability in the Faith branch.
      Dark Retribution
      Dark RetributionThe dark variant becomes an instant beam with additional power and increased magical crit chance.
      Mana Burn
      Mana BurnCooldown increased from 10 to 20 seconds.
      Mass Resurrection
      Mass ResurrectionCooldown became fixed: 60 seconds.

      Paladin

      Mass Steel Grip
      Mass Steel GripCooldown increased from 30 to 60 seconds and became fixed.
      Banner of Courage
      Banner of CourageCooldown increased from 150 to 300 seconds and became fixed.
      Salvation
      SalvationCooldown became fixed: 180 seconds.
      Slow / Resistance
      Slow / ResistanceCooldown increased to 20 seconds, ability power increased.
      Shield Attack
      Shield AttackThe ability received updated Faith logic: if Faith is higher than Resistance, final damage becomes lower.

      Faith variants received specific cooldown changes: Purification — 60 seconds (not fixed), Resurrection — 120 seconds (not fixed), Touch of Life — 5 seconds (fixed).

      Chaplain

      Righteous Healing
      Righteous HealingThe effect applies to the group.
      When taking damage, has a chance to restore the character's health.
      Cooldown: 30 seconds.

      Other Class Changes

      Avenger: Vengeance
      [Avenger: Vengeance]Cooldown reduced from 120 to 100 seconds and became fixed.
      Avenger: Banner of Courage
      [Avenger: Banner of Courage]Cooldown increased from 150 to 300 seconds and became fixed.
      Avenger: Blood Awakening
      [Avenger: Blood Awakening]Cooldown became fixed: 180 seconds.
      Avenger: Power Weakening
      [Avenger: Power Weakening]Cooldown reduced from 15 to 8 seconds and became fixed.
      Sagittarius: Eagle Eye
      [Sagittarius: Eagle Eye]Use cost reduced from 8% to 2% stamina.
      Sagittarius: Slip Away
      [Sagittarius: Slip Away]Duration increased from 15 to 30 seconds.
      Enchanter: Lightning Enhancement
      [Enchanter: Lightning Enhancement]Maximum number of triggers reduced from 4 to 3.
      Late Progression

      New Level and Abilities

      Choose a class to see new learning levels and final values of key effects.

      New cap: character level 78The progression cap is increased, and classes receive late ability stages for the new level.
      Elements

      Element Progression

      The new progression opens from the character stats window and helps tune attacks toward the selected element.

      How Selection Works

      The elements menu opens from the character stats window. There you can choose an element and assign it as attacking.

      1
      Open Character StatsIn the character window, go to the elements section and choose the desired direction.
      2
      Assign an Attacking ElementAfter selection, attacks gain the properties of that element. This can be an advantage or a drawback: it all depends on the target's resistances and vulnerabilities.
      3
      Develop the LevelElemental ore is obtained from elemental enemies and is used to gradually strengthen selected directions.

      Elemental Ore

      Fire, Water, Earth, Wind, Light, and Dark ore drops from elemental enemies. Until the daily limit is reached, the drop chance is high and each successful drop gives 30 units.

      After the daily limit is reached, ore can still drop, but the chance becomes much lower.
      Exact level requirements are best checked directly in the in-game elements menu.

      Element-Related Items

      Core resources for element progression. Ore is obtained from elemental enemies, while the other items help develop elements or temporarily strengthen elemental defense.

      Elemental Ore

      Fire Ore
      Fire OreCan be used to enhance elemental properties or for exchange.
      Water Ore
      Water OreCan be used to enhance elemental properties or for exchange.
      Earth Ore
      Earth OreCan be used to enhance elemental properties or for exchange.
      Wind Ore
      Wind OreCan be used to enhance elemental properties or for exchange.
      Light Ore
      Light OreCan be used to enhance elemental properties or for exchange.
      Dark Ore
      Dark OreCan be used to enhance elemental properties or for exchange.

      Refinement Stones

      Fire Element Refinement Stone
      Fire Element Refinement StoneFilled with Fire energy. Used to refine the Fire Element.
      Water Element Refinement Stone
      Water Element Refinement StoneFilled with Water energy. Used to refine the Water Element.
      Earth Element Refinement Stone
      Earth Element Refinement StoneFilled with Earth energy. Used to refine the Earth Element.
      Wind Element Refinement Stone
      Wind Element Refinement StoneFilled with Wind energy. Used to refine the Wind Element.
      Light Element Refinement Stone
      Light Element Refinement StoneFilled with Light energy. Used to refine the Light Element.
      Dark Element Refinement Stone
      Dark Element Refinement StoneFilled with Dark energy. Used to refine the Dark Element.

      Refinement Stone Boxes

      Elemental Refinement Stone Chest
      Elemental Refinement Stone ChestContains elemental refinement stones.

      Resistance Potions

      Fire Resistance Potion
      Fire Resistance PotionWhen used, increases resistance to elemental attacks.
      Water Resistance Potion
      Water Resistance PotionWhen used, increases resistance to elemental attacks.
      Earth Resistance Potion
      Earth Resistance PotionWhen used, increases resistance to elemental attacks.
      Wind Resistance Potion
      Wind Resistance PotionWhen used, increases resistance to elemental attacks.
      Light Resistance Potion
      Light Resistance PotionWhen used, increases resistance to elemental attacks.
      Dark Resistance Potion
      Dark Resistance PotionWhen used, increases resistance to elemental attacks.
      Instances

      Training - New Challenge

      Training is a new PvE instance for solo farming or small-group play. The area is created separately for 1 to 5 players, with no PvP and no interference from other characters.

      Challenge Format

      You can enter alone or with a group. Group size does not change the entry cost or switch the difficulty: the challenge selects an appropriate zone based on character strength. Inside, a special positive effect helps defeat enemies faster and maintain the pace of loot.

      The base challenge time is 60 minutes. Participants receive end reminders in advance: the first arrives about 15 minutes before the end, then at 10, 5, 2, and 1 minute.

      Time Extension

      The first entry each day is free. For a repeat entry, every group member needs a ticket, and the limit is recorded separately for each character. This is especially useful when a character can already keep a steady pace and wants a longer calm farming session.

      Training Reset TicketTraining Reset Ticket for gold is available in elite goods from refuge merchants. Can be used once per day.
      Training Reset TicketTraining Reset Ticket for WR Coins is available in the WR Store. Can be used up to 4 times per day.

      Zone Timer

      The gameplay window now shows remaining time. The timer stays visible while the character is inside an active timed zone.

      Clan Activities

      Clan trials have been moved to a more appropriate interactive context near Training and the Abyss.

      Instance Cooldowns

      Instance cooldowns are now account-bound. If an instance has already been cleared by one character, another character on the same account will use the same cooldown.

      Game Quality

      System Changes

      The update affects not only content but also everyday systems: mail, auction, chat, interface, arena, trading, and client/server stability.

      Mail

      The mail system has been added: letters can be sent with attachments, payments, and returns. Personal player blocks are respected for private messages and mail. Delivery time depends on different factors and may not be immediate.

      Auction

      Lots now have a lifetime. Purchased items are mailed to the buyer, sale gold is mailed to the seller, and expired listings return through mail.

      Chat

      The “General” channel is no longer global: it is now chat only near the character. Server-wide messages use the “World” channel with a message rate limit. Combat and loot logs have also been added: they separately display damage and item acquisition.

      Chat Commands

      Convenient chat commands have been added and updated: /w for whisper, /welcome for a clan welcome message, and /block, /unblock, /mute, and /unmute for managing the personal communication list. The clan welcome is shown personally to a member when joining and when entering the game, but no more than once per hour.

      Ability Interface

      The ability panel has been expanded from 8+4 to 16+4 slots. Row scrolling, current row indication, and smoother stamina change visualization have been added.

      Class List

      The class selection window now shows the character's selected classes. Instead of “Additional Class 1/2/3/4”, the player sees the available class name in the corresponding slot.

      Equipment Display

      In game settings, under the “Gameplay” tab, players can choose helmet, cloak, and shield display. For shields, the setting applies to back display when the shield is not shown in hand.

      Auto-Enhancement

      Automatic item enhancement works on suitable items of one type up to the selected limit, including after a failed attempt. WARNING: auto-enhancement will use all items of the selected type in the character inventory, except items that are already above the selected limit.

      Arena

      The weekly match limit now applies to the account: up to 40 matches. Wins, losses, and win streaks remain character-bound for quests and progression. Weekly quests for honorable victories and win streaks are available. Reward: “Honor Victory Chest”, which may contain rare items, including a “Victor's Seal” that can be exchanged for valuable items at the arena battle manager.

      Trading

      Items with gem properties cannot be transferred through trade, mail, or auction. If the gem effect is removed from the item, this restriction no longer applies. Gem effects can be removed at the Blacksmith.

      Refuges

      The Keeper can be used to choose the main refuge. Returning to a safe point respects the selected bind and the opened world point.

      Technical Changes

      The network contract, realm list, caching, entity synchronization, interactive object handling, and game system stability have been updated.

      Skill Cooldown

      Cooldown calculation has been reworked. Raw total cooldown bonuses are now softened by a curve: for magical abilities after -40% and even more after -60%, for physical abilities after -50% and even more after -70%. Further scaling remains useful, but gives a softer gain.