Way Of Retribution v4.210
Update Announcement

The update will include:



  • Login Rewards Calendar
Log in to the game every day and receive gifts.

  • New Modification Scrolls for rare quality weapons
Chance to modify a rare weapon without loss. An improved Scroll, if modification fails, returns the item to its original state (+0). A blessed Scroll, if modification fails, does not destroy the item and retains the original modification level.

  • Chaotic Barrier
When trying to defeat the raid - it uses a barrier that is not susceptible to physical or magical damage, but it can be destroyed by inflicting a large number of blows. If the barrier is not destroyed within the allotted time - the raid will restore its health.
The change applies only to group Raids in the following locations: Tower of Death, Forgotten Path, Citadel of Illusions.

  • Raid Chests
After killing the Raid, a chest appears for 5 minutes. Ancient coins and keys are used to open the chest. Opening the chest will give you a Cursed Accessory Piece.
The change applies only to group Raids in the following locations: Tower of Death, Forgotten Path, Citadel of Illusions.

  • Cursed jewelry
By collecting Cursed Accessory Fragments, you can create Cursed Jewelry. It has reduced properties of Epic Jewelry. By purifying +5 Cursed Jewelry with a Purification Core, you can obtain +3 Epic Jewelry.

  • Rare weapons
Rare quality weapon bonuses have been changed depending on the modification level. Instead of characteristics, the character's damage, skill power, healing power, critical attack power are increased and skill preparation time is reduced.
New items
  • Improved Weapon Modification Scroll
    Allows you to modify an item. Consumed upon use. If the modification fails, returns the item to its original state (+0).
    Methods of extraction: Drops from Solo, Group and Epic Raids.
  • Blessed Scroll of Weapon Modification
    Allows you to modify an item. Consumed upon use. If the modification fails, the item is not destroyed and retains its modification level.
    Methods of extraction: Drops from Epic Raids.
  • The Master's Scroll
    Increases Defense, Attack, and Skill Power.
    Obtaining Methods: Raid Chest, Battle Pass Pack.
  • Fragment of Cursed Accessories
    Required to exchange for Cursed Accessories.
    Methods of extraction: Chest that appears after killing the Raid.
  • Cursed Accessory Modification Scroll
    Used to modify rare cursed jewelry of the corresponding rank.
    Methods of extraction: Exchange with the Blacksmith in the Refuge of the Damned, for Cursed Accessory Fragments.
  • Core of Purification
    Used to cleanse accessories of Curse.
    Obtaining Methods: Raid Chest.
  • Grow Kit
    Contains Boost Supplies and a Novice Shirt.
    Loot Methods: Login Reward Calendar (1 day of login).
  • Newbie Shirt
    A magical shirt that increases the parameters of its owner.
    Methods of extraction: Grow Kit.
  • Novice Shirt Modification Scroll
    Used to upgrade the Newbie Shirt.
    Methods of Acquisition: Login Reward Calendar, Battle Pass Bundle, Events.
  • Armor Talisman Modification Scroll
    Used to upgrade Armor Talismans.
    Obtaining methods: Purchase from the merchant in the Vault of the Damned.
  • Raid Chest
    Contains the treasure of a defeated Raid.
    Methods of obtaining: From group Raids (limit 1 pc. per group). From epic Raids - to each in the group (no more than 1 pc.). Applies only to group Raids in locations: Tower of Death, Forgotten Path, Citadel of Illusions.
  • Key to the Cursed Chest
    Required to open the Cursed Chest. Allows you to exchange for a Cursed Fragment.
    Methods of extraction: Drop from hostile game entities (limit 25 pcs. per day).
  • Leggings of Extermination
    Part of an ancient monster hunter's armor. From countless battles, the greaves have acquired the properties needed to destroy monsters.
    Methods of extraction: Personal - Arena Manager (limit 1 per week). Transferable - Raid Chest.
  • Greaves of the Commander
    A portion of the great power still slumbers within these greaves. Grants the wearer the strength to confront hostile wanderers.
    Methods of extraction: Personal - Arena Manager (limit 1 per week). Transferable - Raid Chest.
  • Gem - Shield (lvl 1)
    A gem filled with the power of ancient gods. Serves as a material for inlaying a shield. Lv. 1 effects: 500-4000 HP or 500-4000 MP.
    Methods of extraction: Raid Chest, Arena Manager (limit 1 item per week).
  • Battle Pass Pack
    Contains a Battle Pass Talisman, Power Scrolls, and Elixirs.
    Methods of Acquisition: WR Shop.
  • Battle Pass Talisman
    Is proof of access to the Battle Pass. Increases attacks on monsters.
    Methods of obtaining: Battle Pass Pack.
  • Scroll of Abyssal Reset
    Used to obtain additional Abyssal Pass.
    Methods of acquisition: Battle Pass Pack.
New accessories
  • Talisman of Armor Strengthening
    A strengthening talisman that significantly increases the character's survivability and defensive stats.
    Obtaining methods:
    Purchase from a merchant in the Refuge of the Damned.
    Stats:
    +0
    Health Points +100
    Mana Points +100
    Stun Resistance +1
    Physical Defense +30
    Magic Defense +30
    +1
    Health Points +300
    Mana Points +300
    Stun Resistance +2
    Physical Defense +50
    Magic Defense +50
    Health +1
    Resistance +1
    +2
    Health Points +500
    Mana Points +500
    Stun Resistance +3
    Physical Defense +70
    Magic Defense +70
    Health +2
    Resistance +2
    +3
    Health Points +700
    Mana Points +700
    Stun Resistance +4
    Physical Defense +100
    Magic Defense +100
    Health +3
    Resistance +3
    +4
    Points Health +900
    Mana Points +900
    Stun Resistance +5
    Physical Defense +150
    Magic Defense +150
    Health +4
    Resistance +4
    +5
    Health Points +1100
    Mana Points +1100
    Stun Resistance +6
    Physical Defense +200
    Magic Defense +200
    Health +5
    Resistance +5
    +6
    Health Points +1300
    Mana Points +1300
    Stun Resistance +7
    Physical Defense +350
    Magic Defense +350
    Health +6
    Resistance +6
    +7
    Health Points +1500
    Mana Points +1500
    Stun Resistance +8
    Physical Defense +550
    Magic Defense +550
    Health +7
    Resistance +7
    +8
    Health Points +1700
    Mana Points +1700
    Stun Resistance +9
    Physical Defense +800
    Magic Defense +800
    Health +8
    Resistance +8
    Damage Absorption +1%
    +9
    Health Points +2000
    Mana Points +2000
    Stun Resistance +10
    Physical Defense +1100
    Magic Defense +1100
    Health +9
    Resistance +9
    Damage Absorption +3%
    +10
    Health Points +4000
    Mana Points +4000
    Stun Resistance +10
    Physical Defense +1500
    Magic Defense +1500
    Health +10
    Resistance +10
    Damage Absorption +5%
  • Talisman of Armor Destruction
    Reduces the target's armor, but not more than 60% of the current defense. Duration: 10 seconds. Cooldown: 10 seconds.
    Has a chance to deal a fixed amount of damage. Cooldown: 30 seconds.
    Methods of obtaining:
    Purchase from the merchant in the Asylum of the Damned.
    Stats:
    +0
    Health Points +40
    With normal attack (chance) on target:
    Physical Defense -100
    With physical attack with abilities (chance) on target:
    Physical Defense -100
    With magical attack with abilities (chance) on target:
    Magic Defense -100
    With normal attack, deals damage to target (chance):
    Fixed damage: 100
    With physical attack with abilities, deals damage to target (chance):
    Fixed damage: 100
    With magical attack with abilities, deals damage to target (chance):
    Fixed damage: 100
    +1
    Health Points +120
    With normal attack (chance) on target:
    Physical Defense -100
    With physical attack with abilities (chance) on target:
    Physical Defense -100
    With magical attack with abilities (chance) on target:
    Magic defense -100
    With a normal attack, deals damage to the target (chance):
    Fixed damage: 100
    With an attack with physical abilities, deals damage to the target (chance):
    Fixed damage: 100
    With an attack with magical abilities, deals damage to the target (chance):
    Fixed damage: 100
    +2
    Health Points +200
    With a normal attack (chance) on the target:
    Physical defense -100
    With a physical attack with abilities (chance) on the target:
    Physical defense -100
    With a magical attack with abilities (chance) on the target:
    Magic defense -100
    With a normal attack, deals damage to the target (chance):
    Fixed damage: 200
    With an attack with physical abilities, deals damage to the target (chance):
    Fixed damage: 200
    With an attack with magical abilities, deals damage to the target (chance):
    Fixed damage: 200
    +3
    Health Points +260
    With normal attack (chance) on target:
    Physical Defense -200
    With physical attack with abilities (chance) on target:
    Physical Defense -200
    With magical attack with abilities (chance) on target:
    Magic Defense -200
    With normal attack deals damage to target (chance):
    Fixed damage: 400
    With physical attack with abilities deals damage to target (chance):
    Fixed damage: 400
    With magical attack with abilities deals damage to target (chance):
    Fixed damage: 400
    +4
    Health Points +360
    With normal attack (chance) on target:
    Physical Defense -300
    With physical attack with abilities (chance) on target:
    Physical Defense -300
    With magical attack with abilities (chance) on target:
    Magic defense -300
    With a normal attack, deals damage to the target (chance):
    Fixed damage: 800
    With an attack with physical abilities, deals damage to the target (chance):
    Fixed damage: 800
    With an attack with magical abilities, deals damage to the target (chance):
    Fixed damage: 800
    +5
    Health Points +560
    With a normal attack (chance) on the target:
    Physical defense -500
    With a physical attack with abilities (chance) on the target:
    Physical defense -500
    With a magical attack with abilities (chance) on the target:
    Magic defense -500
    With a normal attack, deals damage to the target (chance):
    Fixed damage: 1600
    With an attack with physical abilities, deals damage to the target (chance):
    Fixed damage: 1600
    With an attack with magical abilities, deals damage to the target (chance):
    Fixed damage: 1600
    +6
    Health Points +960
    With normal attack (chance) on target:
    Physical Defense -700
    With physical attack with abilities (chance) on target:
    Physical Defense -700
    With magical attack with abilities (chance) on target:
    Magic Defense -700
    With normal attack deals damage to target (chance):
    Fixed damage: 3200
    With physical attack with abilities deals damage to target (chance):
    Fixed damage: 3200
    With magical attack with abilities deals damage to target (chance):
    Fixed damage: 3200
    +7
    Health Points +1600
    With normal attack (chance) on target:
    Physical Defense -1100
    With physical attack with abilities (chance) on target:
    Physical Defense -1100
    With magical attack with abilities (chance) at the target:
    Magic Defense -1100
    With a normal attack, deals damage to the target (chance):
    Fixed damage: 6400
    With an attack with physical abilities, deals damage to the target (chance):
    Fixed damage: 6400
    With an attack with magical abilities, deals damage to the target (chance):
    Fixed damage: 6400
    +8
    Health Points +2000
    With a normal attack (chance) at the target:
    Physical Defense -1500
    With a physical attack with abilities (chance) at the target:
    Physical Defense -1500
    With a magical attack with abilities (chance) at the target:
    Magic Defense -1500
    With a normal attack, deals damage to the target (chance):
    Fixed damage: 12800
    With an attack with physical abilities, deals damage to the target (chance):
    Fixed damage: 12800
    With an attack with magical abilities, deals target damage (chance):
    Fixed damage: 12800
    +9
    Health Points +2400
    With normal attack (chance) on target:
    Physical Defense -2000
    With physical attack with abilities (chance) on target:
    Physical Defense -2000
    With magical attack with abilities (chance) on target:
    Magic Defense -2000
    With normal attack deals damage to target (chance):
    Fixed damage: 19600
    With physical attack with abilities deals damage to target (chance):
    Fixed damage: 19600
    With magical attack with abilities deals damage to target (chance):
    Fixed damage: 19600
    +10
    Health Points +3000
    With normal attack (chance) on target:
    Physical Defense -2600
    With physical attack with abilities (chance) on target:
    Physical Defense -2600
    With magical attack with abilities (chance) on target:
    Magic defense -2600
    When attacking normally, deals damage to target (chance):
    Fixed damage: 30000
    When attacking with physical abilities, deals damage to target (chance):
    Fixed damage: 30000
    When attacking with magical abilities, deals damage to target (chance):
    Fixed damage: 30000
  • Shaman's Earring
    Extraction methods:
    Temporary - only with the help of the Purification Core.
    Stats:
    +0
    Healing Power +5%
    Stamina +4
    Health +4
    Magic Defense +175
    Physical Defense +175
    Magic Attack +175
    Physical Attack +175
    +1
    Healing Power +6%
    Stamina +5
    Health +5
    Magic Defense +200
    Physical Defense +200
    Magic Attack +200
    Physical Attack +200
    +2
    Healing Power +7%
    Stamina +6
    Health +6
    Magic Defense +225
    Physical Defense +225
    Magic Attack +225
    Physical Attack +225
    +3
    Healing Power +10%
    Stamina +9
    Health +9
    Magic Defense +400
    Physical Defense +400
    Magic Attack +400
    Physical Attack +400
    Health Points +2500
    When attacking (chance) the target:
    Healing Power -10%
    Health Points -10%
    Increase damage taken from critical attacks by 6%
    +4
    Healing Power +13%
    Stamina +11
    Health +11
    Magic Defense +525
    Physical Defense +525
    Magic Attack +925
    Physical Attack +925
    Health Points +5000
    When attacking (chance) the target:
    Healing Power -15%
    Health Points -15%
    Increase damage taken from critical attacks by 8%
    +5
    Healing Power +16%
    Stamina +13
    Health +13
    Magic Defense +650
    Physical Defense +650
    Magic attack +1650
    Physical attack +1650
    Health points +7500
    When attacking (chance) the target:
    Healing power -20%
    Health points -20%
    Increase damage received from critical attacks by 10%
  • Cursed Shaman Earring
    Methods of extraction:
    Exchange with the Blacksmith in the Refuge of the Damned, for Fragments of Cursed Accessories.
    Stats:
    +0
    Healing Power +2%
    Stamina +1
    Health +1
    Magic Defense +100
    Physical Defense +100
    Magic Attack +100
    Physical Attack +100
    +1
    Healing Power +3%
    Stamina +2
    Health +2
    Magic Defense +125
    Physical Defense +125
    Magic Attack +125
    Physical Attack +125
    +2
    Healing Power +4%
    Stamina +3
    Health +3
    Magic Defense +150
    Physical Defense +150
    Magic Attack +150
    Physical Attack +150
    +3
    Healing Power +5%
    Stamina +4
    Health +4
    Magic Defense +175
    Physical Defense +175
    Magic Attack +175
    Physical Attack +175
    +4
    Healing Power +6%
    Stamina +5
    Health +5
    Magic Defense +200
    Physical Defense +200
    Magic Attack +200
    Physical Attack +200
    +5
    Healing Power +7%
    Stamina +6
    Health +6
    Magic Defense +225
    Physical Defense +225
    Magic Attack +225
    Physical Attack +225
  • Cursed Earring of Absorption
    Methods of extraction:
    Exchange with the Blacksmith in the Refuge of the Damned, for Fragments of Cursed Accessories.
    Stats:
    +0
    MP Consumption Reduction +1%
    0.3% Chance:
    Converts Physical Ability Damage to HP +0.7%
    Converts Magic Ability Damage to HP +0.7%
    +1
    MP Consumption Reduction +1%
    Healing Power +1%
    0.3% Chance:
    Converts Physical Ability Damage to HP +1.4%
    Converts Magic Ability Damage to HP +1.4%
    +2
    Mana Points +20
    MP Consumption Reduction +1%
    Healing Power +2%
    1.5% Chance:
    Converts Damage Dealt to HP +0.5%
    +3
    Mana Points +20
    MP Consumption Reduction +2%
    Healing Power +4%
    Stun Resistance +5%
    Stun Chance (Power) +5%
    1.5% Chance:
    Converts Damage Dealt to HP +1.5%
    +4
    Mana Points +35
    MP Consumption Reduction +3%
    Healing Power +6%
    Stun Resistance +10%
    Stun Chance (Power) +10%
    HP Recovery Bonus +25
    1.5% Chance:
    Converts Damage Dealt to HP +3%
    +5
    Mana Points +55
    MP Consumption Reduction +4%
    Healing Power +8%
    Stun Resistance +10%
    Stun Chance (Power) +10%
    HP Recovery Bonus +75
    Physical Attack +200
    Magic Attack +200
    Physical Defense +50
    Magic Defense +50
    1.5% Chance:
    Converts Damage Dealt to HP +6%
  • Cursed Earring of Replenishment
    Methods of extraction:
    Exchange with the Blacksmith in the Refuge of the Damned, for Fragments of Cursed Accessories.
    Stats:
    +0
    MP Consumption Reduction +1%
    0.3% Chance:
    Converts Physical Ability Damage to MP +1%
    Converts Magic Ability Damage to MP +1%
    +1
    MP Consumption Reduction +1%
    Healing Power +1%
    0.3% Chance:
    Converts Physical Ability Damage to MP +2%
    Converts Magic Ability Damage to MP +2%
    +2
    MP Consumption Reduction +1%
    Healing Power +1%
    1.2% Chance:
    Converts Damage Dealt to MP +0.5%
    +3
    Mana Points +30
    MP Consumption Reduction +3%
    Healing Power +4%
    Mental Attack Chance (Power) +5%
    1.2% Chance:
    Converts Damage Dealt to MP +1%
    +4
    Mana Points +37
    MP Consumption Reduction +4%
    Healing Power +7%
    Mental Attack Chance (Power) +10%
    MP Recovery Bonus +20
    With a 1.2% chance:
    Converts damage dealt to MP +2%
    +5
    Mana Points +75
    MP Consumption Reduction +10%
    Healing Power +15%
    Mental Attack Chance (Power) +25%
    MP Recovery Bonus +100
    Physical Attack +500
    Magic Attack +500
    Physical Defense +150
    Magic Defense +150
    With a 1.2% chance:
    Converts damage dealt to MP +4%
  • Cursed Ring of the Death Knight
    Methods of extraction:
    Exchange with the Blacksmith in the Refuge of the Damned, for Fragments of Cursed Accessories.
    Stats:
    +0
    Mana Points +20
    Stamina Points +10
    Physical Attack +40
    Magic Attack +40
    Resistance to Mental Attacks +1%
    +1
    Mana Points +30
    Stamina Points +10
    Physical Attack +100
    Magic Attack +100
    Resistance to Mental Attacks +2%
    +2
    Mana Points +30
    Stamina Points +20
    Physical Attack +200
    Magic Attack +200
    Chance (Power) of Mental Attacks +2%
    Resistance to Mental Attacks +2%
    PvP Defense +5%
    +3
    Mana Points +45
    Stamina Points +30
    Physical Attack +300
    Magic Attack +300
    Chance (Power) of Mental Attacks +4%
    Resistance to Mental attacks +4%
    PvP defense +5%
    +4
    Mana points +60
    Stamina points +50
    Physical attack +500
    Magic attack +500
    Chance (power) of mental attacks +7%
    Resistance to mental attacks +7%
    Physical crit power +10
    PvP defense +5%
    +5
    Mana points +105
    Stamina points +80
    Physical attack +850
    Magic attack +850
    Chance (power) of mental attacks +13%
    Resistance to mental attacks +13%
    Physical crit power +25
    Magic crit power +25
    Physical ability crit power +10%
    PvP defense +5%
    Reduction in ability cooldown +3%
    Critical damage taken -3%
  • Cursed Ring of Chaos
    Methods of extraction:
    Exchange with the Blacksmith in the Refuge of the Damned, for Fragments of Cursed Accessories.
    Stats:
    +0
    Physical Attack *1%
    Magic Attack *1%
    Physical Attack +15
    Magic Attack +15
    +1
    Physical Attack *1%
    Magic Attack *1%
    Physical Attack +30
    Magic Attack +30
    Resistance to Mental Attacks +0.5%
    +2
    Mana Points +20
    Physical Attack *2%
    Magic Attack *2%
    Resistance to Mental Attacks +0.5%
    Chance (Power) of Mental Attacks +2%
    PvP Defense +5%
    +3
    Mana Points +20
    Physical Attack *4%
    Magic Attack *4%
    Resistance to Mental Attacks +4%
    Chance (Power) of Mental Attacks +4%
    PvP Defense +5%
    +4
    Mana Points +40
    Physical Attack *6%
    Magic attack *6%
    Resistance to mental attacks +6%
    Chance (power) of mental attacks +6%
    Physical crit power +10%
    Magic crit power +10%
    PvP defense +5%
    +5
    Mana points +60
    Physical attack *8%
    Magic attack *8%
    Resistance to mental attacks +8%
    Chance (power) of mental attacks +8%
    Crit power +13%
    Physical defense +100
    Magic defense +100
    PvP defense +5%
  • Cursed Ring of the Stronghold
    Methods of extraction:
    Exchange with the Blacksmith in the Refuge of the Damned, for Fragments of Cursed Accessories.
    Stats:
    +0
    Damage Absorption +1%
    Physical Defense +15
    Magic Defense +15
    Mental Attack Resistance +0.5%
    +1
    Mana Points +25
    Damage Absorption +1%
    Physical Defense +25
    Magic Defense +25
    Mental Attack Resistance +1.5%
    PvP Defense +5%
    +2
    Mana Points +25
    Damage Absorption +2%
    Physical Defense +25
    Magic Defense +25
    Mental Attack Resistance +2.5%
    PvP Defense +5%
    +3
    Mana Points +33
    Damage Absorption +4%
    Physical Defense +50
    Magic Defense +50
    Mental Attack Resistance +5%
    PvP Defense +5%
    +4
    Mana Points +41
    Damage Absorption +6%
    Physical Defense +100
    Magic Defense +100
    Mental Attack Resistance +10%
    PvP Defense +5%
    +5
    Mana Points +51
    Damage Absorption +8%
    Physical Defense +175
    Magic Defense +175
    Mental Attack Resistance +10%
    PvP Defense +5%
  • Cursed Dragon Pendant
    Methods of obtaining:
    Exchange with the Blacksmith in the Refuge of the Damned, for Fragments of Cursed Accessories.
    Stats:
    +0
    Power of physical abilities +3%
    Power of magical abilities +3%
    Mana Points +35
    +1
    Power of physical abilities +4%
    Power of magical abilities +4%
    Power of normal physical attack +4%
    Mana Points +55
    +2
    Power of physical abilities +5%
    Power of magical abilities +5%
    Power of normal physical attack +5%
    Resistance to damage reflection +3%
    Mana Points +75
    +3
    Power of physical abilities +10%
    Power of magical abilities +10%
    Power of normal physical attack +10%
    Chance of physical crit +15
    Chance of magical crit +15
    Chance of physical crit. Ability Attack +1.5%
    Damage Reflection Resistance +5%
    Mana Points +90
    +4
    Physical Ability Power +16%
    Magic Ability Power +16%
    Normal Physical Attack Power +16%
    Physical Crit Chance +30
    Magic Crit Chance +30
    Ability Physical Crit Chance +3%
    Damage Reflection Resistance +7%
    Damage Absorption +2%
    Mana Points +105
    +5
    Physical Ability Power +20%
    Magic Ability Power +20%
    Normal Physical Attack Power +20%
    Physical Crit Chance +40
    Magic Crit Chance +40
    Ability Physical Crit Chance +4%
    Damage Reflection Resistance +8%
    Damage Absorption +4%
    Mana Points +120
Made on
Tilda